To this day, we are still on the verge of reaching our voice to Bandai Namco Entertainment, because making IP like the .hack series won’t[…]
Disclaimer: The following article is a non-profit fan-translation, all .hack title series, including .hack//Link is owned by CyberConnect 2 and Bandai Namco Entertainment, please buy[…]
Disclaimer: The following article is a non-profit fan translation; all .hack title series are owned by CyberConnect 2 and Bandai Namco Entertainment; please buy .hack//ARCHIVE[…]
Disclaimer: The following article is a non-profit fan translation; all .hack title series are owned by CyberConnect 2 and Bandai Namco Entertainment; please buy .hack//ARCHIVE[…]
Disclaimer: The following article is a non-profit fan translation; all .hack title series are owned by CyberConnect 2 and Bandai Namco Entertainment; please buy .hack//ARCHIVE[…]
Disclaimer: The following article is a non-profit fan translation. All .hack title series, including .hack//Link, are owned by CyberConnect2 and Bandai Namco Entertainment. Please buy[…]
Highlight Interview Character PLANNING [企画] How did .hack//Link come into production? Hiroshi Matsuyama (Matsuyama): I worked on the game project of .hack//G.U. during the development[…]