Posts about Bandai Namco Entertainment

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How to support and bring our voice to revitalize of dothack franchise?

To this day, we are still on the verge of reaching our voice to Bandai Namco Entertainment, because making IP like the .hack series won’t[…]

Who is your favorite character in “.hack // Link”? (.hack//ARCHIVE 04 TRANSLATION)

Disclaimer: The following article is a non-profit fan-translation, all .hack title series, including .hack//Link is owned by CyberConnect 2 and Bandai Namco Entertainment, please buy[…]

The Memo of 20.000 words by Hiroshi Matsuyama -Part 2- Translation [.hack//Archive 02 -G.U.- WHITE]

Disclaimer: The following article is a non-profit fan translation; all .hack title series are owned by CyberConnect 2 and Bandai Namco Entertainment; please buy .hack//ARCHIVE[…]

The Memo of 20.000 words by Hiroshi Matsuyama -Part 1- Translation [.hack//Archive 02 -G.U.- BLACK]

Disclaimer: The following article is a non-profit fan translation; all .hack title series are owned by CyberConnect 2 and Bandai Namco Entertainment; please buy .hack//ARCHIVE[…]

The Memo of 10.000 words by Hiroshi Matsuyama -Behind the Scene and Creation of .hack series- Translation [.hack//Archive 03 -IMOQ-]

Disclaimer: The following article is a non-profit fan translation; all .hack title series are owned by CyberConnect 2 and Bandai Namco Entertainment; please buy .hack//ARCHIVE[…]

Hiroshi Matsuyama x Hiroto Niizato: DIALOGUE Translation [.hack//Archive 04 -Link-]

Disclaimer: The following article is a non-profit fan translation. All .hack title series, including .hack//Link, are owned by CyberConnect2 and Bandai Namco Entertainment. Please buy[…]

Interview with the development staff of .hack//Link [Link: Complete Strategy Guide]

Highlight Interview Character PLANNING [企画] How did .hack//Link come into production? Hiroshi Matsuyama (Matsuyama): I worked on the game project of .hack//G.U. during the development[…]